White Snake Projects Presents
PERMADEATH
A Video Game Opera
September 27-29, 2018, Emerson Cutler Majestic Theater
PermaDeath
Dan Visconti, composer | Cerise Lim Jacobs, librettist | Pirate Epstein, co-librettist
Commissioned by White Snake Projects
Run Time: Approx. 90 minutes without intermission; Performed in English with subtitles
September 27-19, 2018
Emerson Cutler Majestic Theater
SYNOPSIS
PermaDeath, or Permanent Death, is not tautologous in the world of videogames.
Your avatar is “killed,” but rises again to fight another day. But what if it never rises again? What if it dies permanently? Watch the gods of the 21st century, our digital avatars, battle it out in cyber space in an epic fight to the death. Who will be left standing?
Highlights
The Inspiration
1.2 billion people play video games and spend 3 billion hours a week doing so
The smartphone has become our best friend. It’s a dining companion, commuting companion, concert/theater companion etc. We’re connected to it by an invisible umbilical cord. So what does that mean when the lights dim and an anonymous voice asks those of us addicted to our phones to cut that cord, to turn off the phone, for god’s sake? What if opera embraced this phenomenon and asked the phone-addicts to hang on to their lifeline, indeed to use it to participate in what they’re seeing and hearing?
-Opera Maker CERISE LIM JACOBS
CAST
CREATIVES
PRODUCTION TEAM
Jessica Ernst
Associate Producer
Development Producer
Director of CGI
Matthew Hopkins
Assistant Technical Director of CGI
Director of Preproduction and Animation
Animation
Animator and VFX Artist
App Development
Music Supervisor
Concept Art
Orchestra Contractor and Manager
Workshop Director
Workshop Performers
Publicity
SUPPORT
PermaDeath is made possible, in part, by a grant from the National Endowment for the Arts.