White Snake Projects Presents

PERMADEATH

A Video Game Opera

September 27-29, 2018, Emerson Cutler Majestic Theater

PermaDeath

Dan Visconti, composer | Cerise Lim Jacobs, librettist | Pirate Epstein, co-librettist

Commissioned by White Snake Projects

Run Time: Approx. 90 minutes without intermission; Performed in English with subtitles

September 27-19, 2018 

Emerson Cutler Majestic Theater

SYNOPSIS

PermaDeath, or Permanent Death, is not tautologous in the world of videogames.
Your avatar is “killed,” but rises again to fight another day. But what if it never rises again? What if it dies permanently? Watch the gods of the 21st century, our digital avatars, battle it out in cyber space in an epic fight to the death. Who will be left standing?

Highlights

The Inspiration

1.2 billion people play video games and spend 3 billion hours a week doing so

The smartphone has become our best friend. It’s a dining companion, commuting companion, concert/theater companion etc. We’re connected to it by an invisible umbilical cord. So what does that mean when the lights dim and an anonymous voice asks those of us addicted to our phones to cut that cord, to turn off the phone, for god’s sake? What if opera embraced this phenomenon and asked the phone-addicts to hang on to their lifeline, indeed to use it to participate in what they’re seeing and hearing?

-Opera Maker CERISE  LIM JACOBS

CREATIVES

PRODUCTION TEAM

Jessica Ernst

Associate Producer

Development Producer

Director of CGI

Matthew Hopkins

Assistant Technical Director of CGI

Director of Preproduction and Animation

Animation

Animator and VFX Artist

App Development

Music Supervisor

Orchestra Contractor and Manager

Workshop Director

Workshop Performers

Publicity

SUPPORT

PermaDeath is made possible, in part, by a grant from the National Endowment for the Arts.